Procedural Weapon Generation with Blender 4.4

Build 100s of Game-Ready Assets Instantly with Geometry Nodes & Python

THE COURSE HAS BEEN UPDATED TO BLENDER 4.4

Want to generate hundreds of unique weapons at the click of a button? This is the course for you.

Blender is an incredibly powerful tool, perfect for building game-ready 3D assets. In this course, you'll use Blender 4.4 alongside the free and open-source Godot game engine — although the techniques you learn will transfer easily to Unity, Unreal, or any engine of your choice.

You’ll learn:

  • When and why to use procedural generation
  • The core workflow for exporting to game engines
  • How to use Geometry Nodes to automatically assemble unique weapons
  • How to write a simple export script to save hours of manual work

What skill level is this course?

This is an intermediate-level course — but don’t let that scare you. Every concept is introduced clearly, and I talk through all the steps. If you’re completely new to Blender or 3D, you may find some parts challenging. But if you have any basic familiarity with Blender, you’ll be able to jump in and follow along.

Here’s how it works:

We start by manually building modular weapon parts and walking through the process to make sure your final exports work smoothly in-engine. Every time you learn a new technique, you'll:

  • Apply it immediately in a hands-on project
  • Be challenged to use the concept creatively
  • Be shown the full step-by-step build
  • Reuse and reinforce previous skills throughout

You’ll get lifetime access to the course and all project files, reference materials, and resources. Every lesson includes screencasts and talking-head videos to keep things clear and engaging.

Built for the Blender 4.4 workflow

The course content is now fully updated for Blender 4.4, so you’ll be learning with the most recent tools and improvements. You’ll be using the latest Geometry Nodes workflows and Blender features as we build procedural assets ready for export.

Community & Support

You’ll also get access to our private community site where you can share your creations and ask questions, plus our active Discord server for live support and student chat.

Let’s hop into Blender 4.4 and start creating!


Your Instructor


Canopy Games
Canopy Games

Founded by Michael Bridges and Yann Burrett in 2019, Canopy Games seeks to deliver the best possible game development tutorials in the best possible way. We're passionate about education, creating a supportive community and helping people have a great time while teaching.

With a track record in both online and offline education, we at Canopy Games work hard to blend the best in theory and practice so that you can have the best learning journey possible.


Course Curriculum



Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
What if I am unhappy with the course?
We would never want you to be unhappy! If you are unsatisfied with your purchase, contact us in the first 30 days and we will give you a full refund.

Get started now!