Procedural Materials In Blender 4.4
Build a strong foundation in material creation using procedural methods
BCS: Introduction to Procedural Textures
The materials we use in a scene, how they react to light and how they interact with one another has a huge impact on our ability to tell stories through our work but stepping into node-based procedural workflows can be very daunting for the first time.
In this course, written by Erin and presented by Mike will walk you through from the basics of navigating the Shader Editor all the way up to creating a fully procedural shader from scratch and covering any maths involved. The course is project-based to ensure that skills are applied immediately and you’ll be given extra challenges throughout to further consolidate what you’ve learned! All the necessary assets are provided so you can just focus on the course content.
In this course, you will learn: *
- How to navigate the shader editor
- Useful shortcuts to speed up your workflow
- How texture coordinates and values are processed in shaders
- How to set up an image-based PBR texture
- How to create procedural surface imperfections
- How to create custom glass shaders for added flexibility
- How to manipulate built-in procedural textures like Voronoi and Noise
- How to create textures from scratch by using maths
- How to bake textures to images for use outside Blender
By the end of this course, you will have the foundational skills in place to be able to explore your own ideas and to generate and adjust materials to suit your purposes.
Mike has been professionally teaching Blender since 2014 and has taught tens of thousands of students, enabling them to become proficient in Blender. He co-founded Canopy Games, where he offers comprehensive courses covering various aspects of Blender, from low-poly modeling to geometry nodes and the grease pencil.Mike also shares tutorials on his YouTube channel, providing valuable insights into Blender's functionalities.His dedication to teaching has significantly contributed to the growth of the Blender community, inspiring countless individuals to explore 3D modeling and animation.
Erin Woodford has been using Blender for 12 years and started worked professionally as a 3D artist and educator alongside their degree.
While their professional practice has taken them across many different areas, from stylised TV work, to photoreal product and architectural visualisation, the main emphasis in their personal work has always been around exploring and sharing procedural workflows within Blender.
Remember to join our Facebook group and Discord for course help, support and showing your work.
Your Instructor
Hi there, it is great to meet you!
I am a self-confessed technology geek and love teaching people new things.
It is a real shame that so many people carry such wonderfully capable devices yet do nothing but the basics on them. Computers, laptops, tablets and smartphones can do much more than most people know. I want to guide, reassure and educate people about using their technology to add to their lives.
I have been playing, yes playing, with technology for as long as I can remember and I still do that today! Admittedly, with other commitments, I have to watch what I spend as technology can burn a very deep hole and quickly.
I have always been inquisitive! even if it meant taking something apart to see how it worked. Of course, not knowing how to put it back together again. To this day I love learning new things and developing myself as a person.
Despite my tech background I remain firmly grounded and talk to people using everyday language, unnecessary techno-babble drives me bonkers. This allows me to chat with people with limited knowledge of a subject and help them understand more.
Course Curriculum
-
StartCourse Introduction (0:50)
-
StartCourse Project Files
-
StartSetup Blender For Shader Work (2:53)
-
StartIntroduction To The Shader Editor (12:19)
-
StartUseful Shader Shortcuts (14:10)
-
StartA First Material (7:30)
-
StartUnderstanding Values In Shaders (6:54)
-
StartThe Texture Coordinate Node (15:55)
-
StartThe Math Node Part 1 (9:32)
-
StartThe Math Node Part 2 (8:38)
-
StartA Screentone Shader (16:55)
-
StartThe Mix Color Node (14:50)
-
StartIntroducing The Kitchen Scene (2:32)
-
StartCreating PBR Shaders (17:18)
-
StartManipulating Procedural Textures (10:19)
-
StartThe Bump Node (10:06)
-
StartRandomising Color Per Object (7:16)
-
StartAssigning Materials (4:49)
-
StartEevee Limitations (8:02)
-
StartLiquid Inside A Glass (9:08)
-
StartCreating A Tile Pattern (12:31)
-
StartMaking The Tile Shader (11:28)
-
StartRandom Color Tiles (5:04)
-
StartCreating Group Nodes (13:22)
-
StartReusing Node Groups (5:51)
-
StartBaking Textures (16:11)
-
StartExtra Challenges And Wrap Up (5:36)